Ulrik
A 3D singleplayer bosh-rush third-person action game made with Unity at UQAC
Description
Ulrik is 3D singleplayer bosh-rush third-person action game. A prisonner viking is released by the village to help fight magic creatures that are destroying everything. Gather food to prepare for combat and destroy all the bosses.
Project overview
The game was developed by a team of 4 programmers during fall quarter at UQAC (1 month of pre-production, 2 months of production and 1 week of post-production). The team had a full game conception process including making a concept document, a game design document, programming the game and making a trailer. We had an Agile workflow with Sprint Reviews and Build Reviews once a week. Trelo was used as a kanban style board for project management.
My contribution to the project
TODO...
Technical and Design challenges
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Credits
Supervisors
- Kevin Bouchard
Programmers
- Théo Vassart
- Morgan Van Amerongen
- Benoit Lorcy
- Pierre-Jean Morel
Art
- Synty Studios (POLYGIN Viking Pack)