D3D11 PBR Renderer
A PBR and ECS based renderer made with D3D11 API to understand its basics
This renderer currently support this functionnalities :
- Full modern C++
- Entity-Component-System based architecture with EnTT
- Generic asset loading using Assimp
- Scene management and GUI parameters using ImGui
- Metal/Roughness physically based rendering
- HDR image based lighting
Further work is beeing made to support :
- D3D12 rendering to get started with a modern API
- Add SSAO, occlusion culling, frustrum culling
Github page of the project is here
In construction...